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Jeff Foxworthy's You Might Be A Redneck If - Game Review
The players start the game as one of four redneck characters with your own run down trailer. The object of the game is to obtain a recliner, a television, a flyswatter, a hound dog, a satellite dish, and a bag of jerky. The way you do this is by following a path around the board and entering certain areas where the cards representing these items are placed.The number of spaced moved is determined by answering multiple choice questions found on other cards. One answer is the "correct" one because it is an answer Jeff Foxworthy has written, but all answers entitle the player to move at least one space. A playcer can fall on a "Dumb Luck space which means the player draws a "Dumb Luck" card. The player must either do what is on the card or pass the card based on a flip of a coin with a possum on it. There are also spaces that the player falls on that require him or her to engage in certain activities for the rest of the game such as go barefooted or talk with an accent.
I guess the fun factor comes in if you are a Jeff Foxworthy fan or if you are playing with someone who does a fun redneck imitation. Otherwise it is pretty much just guess and move and someone will win eventually.
Jeff Foxworthy's You Might Be A Redneck If - Game Overview
Fill in the blanks at the end of the joke by making a choice - is it pork rinds' Toothpicks' Chewin' tobacco' Pick the one that's an official Jeff Foxworthy Redneck joke. The more you get right, the faster you get all kinds of stuff for your trailer. If you can fill your trailer first, then you might be a Redneck.Includes game board, 800 redneck jokes on 200 cards, 30 dumb luck cards, redneck coin, 4 rednecks with stands, 4 recliners, 4 hound dogs, 4 fly swatters, 4 TV's, 4 satellite dishes, 4 jerky, rules. For 2 to 4 players.
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